24 results found
Prompt: Olive trees planted ajacente to green grass cover, compound wall, walkway
Prompt: D&D battle map, top-down view, designed for miniatures. Cult compound, nestled in a carboniferous forest, crude round log stockade wall, large gate. Inside the compound, small outbuildings, large central wooden temple structure. Immaculately kept grounds, carefully tended gardens, gravel pathways, decorative statues. Detailed map, rich textures, distinct features, easy to read and navigate for players. In the style of a traditional hand-drawn map, with clear line work and shading, and a touch of watercolor for added depth and visual interest. --ar 5:3 --v 6.0
Prompt: D&D battle map, top-down view, designed for miniatures. Cult compound, nestled in a carboniferous forest, crude round log stockade wall, large gate. Inside the compound, small outbuildings, large central wooden temple structure. Immaculately kept grounds, carefully tended gardens, gravel pathways, decorative statues. Detailed map, rich textures, distinct features, easy to read and navigate for players. In the style of a traditional hand-drawn map, with clear line work and shading, and a touch of watercolor for added depth and visual interest. --ar 5:3 --v 6.0
Prompt: an extremely intricately detailed solarium hellscape filled with pustulent, bulbous vines, vile flowering plants plagued with blight and fruiting with the faces of tormented souls. The plants' leaves often have large, parasitic insects with giant, iridescent compound eyes sucking the life juice ouf of the plants. Vibrant color, detailed with fractal geometry and hints of psychedelia. Style of hieronymus bosch
Prompt: D&D battle map, top-down view, designed for miniatures. Cult compound, nestled in a carboniferous forest, crude round log stockade wall, large gate. Inside the compound, small outbuildings, large central wooden temple structure. Immaculately kept grounds, carefully tended gardens, gravel pathways, decorative statues. Detailed map, rich textures, distinct features, easy to read and navigate for players. In the style of a traditional hand-drawn map, with clear line work and shading, and a touch of watercolor for added depth and visual interest. --ar 5:3 --v 6.0
Prompt: D&D battle map, top-down view, designed for miniatures. Cult compound, nestled in a carboniferous forest, crude round log stockade wall, large gate. Inside the compound, small outbuildings, large central wooden temple structure. Immaculately kept grounds, carefully tended gardens, gravel pathways, decorative statues. Detailed map, rich textures, distinct features, easy to read and navigate for players. In the style of a traditional hand-drawn map, with clear line work and shading, and a touch of watercolor for added depth and visual interest. --ar 5:3 --v 6.0
Prompt: D&D battle map, top-down view, designed for miniatures. Cult compound, nestled in a carboniferous forest, crude round log stockade wall, large gate. Inside the compound, small outbuildings, large central wooden temple structure. Immaculately kept grounds, carefully tended gardens, gravel pathways, decorative statues. Detailed map, rich textures, distinct features, easy to read and navigate for players. In the style of a traditional hand-drawn map, with clear line work and shading, and a touch of watercolor for added depth and visual interest. --ar 5:3 --v 6.0
Prompt: an extremely intricately detailed solarium hellscape filled with pustulent, bulbous vines, vile flowering plants plagued with blight and fruiting with the faces of tormented souls. The plants' leaves often have large, parasitic insects with giant, iridescent compound eyes sucking the life juice ouf of the plants. Vibrant color, detailed with fractal geometry and hints of psychedelia. Style of hieronymus bosch
Prompt: D&D battle map, top-down view, designed for miniatures. Cult compound, nestled in a carboniferous forest, crude round log stockade wall, large gate. Inside the compound, small outbuildings, large central wooden temple structure. Immaculately kept grounds, carefully tended gardens, gravel pathways, decorative statues. Detailed map, rich textures, distinct features, easy to read and navigate for players. In the style of a traditional hand-drawn map, with clear line work and shading, and a touch of watercolor for added depth and visual interest. --ar 5:3 --v 6.0
Prompt: D&D battle map, top-down view, designed for miniatures. Cult compound, nestled in a carboniferous forest, crude round log stockade wall, large gate. Inside the compound, small outbuildings, large central wooden temple structure. Immaculately kept grounds, carefully tended gardens, gravel pathways, decorative statues. Detailed map, rich textures, distinct features, easy to read and navigate for players. In the style of a traditional hand-drawn map, with clear line work and shading, and a touch of watercolor for added depth and visual interest. --ar 5:3 --v 6.0
Prompt: an extremely intricately detailed solarium hellscape filled with pustulent, bulbous vines, vile flowering plants plagued with blight and fruiting with the faces of tormented souls fed on by large, parasitic insects with giant, iridescent compound eyes sucking the life juice out of the plants and faces. Vibrant color, detailed with fractal geometry and hints of psychedelia. Style of hieronymus bosch and carravagio
Prompt: an extremely intricately detailed solarium hellscape filled with pustulent, bulbous vines, vile flowering plants plagued with blight and fruiting with the faces of tormented souls. The plants' leaves often have large, parasitic insects with giant, iridescent compound eyes sucking the life juice ouf of the plants. Vibrant color, detailed with fractal geometry and hints of psychedelia. Style of hieronymus bosch
Prompt: D&D battle map, top-down view, designed for miniatures. Cult compound, nestled in a carboniferous forest, crude round log stockade wall, large gate. Inside the compound, small outbuildings, large central wooden temple structure. Immaculately kept grounds, carefully tended gardens, gravel pathways, decorative statues. Detailed map, rich textures, distinct features, easy to read and navigate for players. In the style of a traditional hand-drawn map, with clear line work and shading, and a touch of watercolor for added depth and visual interest. --ar 5:3 --v 6.0
Prompt: D&D battle map, top-down view, designed for miniatures. Cult compound, nestled in a carboniferous forest, crude round log stockade wall, large gate. Inside the compound, small outbuildings, large central wooden temple structure. Immaculately kept grounds, carefully tended gardens, gravel pathways, decorative statues. Detailed map, rich textures, distinct features, easy to read and navigate for players. In the style of a traditional hand-drawn map, with clear line work and shading, and a touch of watercolor for added depth and visual interest. --ar 5:3 --v 6.0
Prompt: an extremely intricately detailed solarium hellscape filled with pustulent, bulbous vines, vile flowering plants plagued with blight and fruiting with the faces of tormented souls fed on by large, parasitic insects with giant, iridescent compound eyes sucking the life juice out of the plants and faces. Vibrant color, detailed with fractal geometry and hints of psychedelia. Style of hieronymus bosch and carravagio
Prompt: an extremely intricately detailed solarium hellscape filled with pustulent, bulbous vines, vile flowering plants plagued with blight and fruiting with the faces of tormented souls. The plants' leaves often have large, parasitic insects with giant, iridescent compound eyes sucking the life juice ouf of the plants. Vibrant color, detailed with fractal geometry and hints of psychedelia. Style of hieronymus bosch