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Prompt: Object Creation A blocky viewport dominates the scene its jagged edges framing a crude battlefield. A utilitarian sidebar flanks the viewport its boxy icons hinting at available actions. A pulsing minimap rests below the viewport displaying a simplified tactical overview. A garish resource counter stretches across the top its numeric readout rendered in chunky digits. An abstract symmetrical representation of a selected unit flickers within a targeting reticle. Descriptive Portion The viewport offers a low-resolution glimpse of the battlefield rendered in a limited color palette. Coarse pixels depict stylized tanks leaving chunky treads in the pixelated terrain. Tiny pixelated infantry scramble amongst the behemoth war machines their forms reduced to a handful of contrasting colors. Boxy buttons populate the sidebar each bearing a crudely symbolic icon suggesting build options and commands. The minimap pulsates with activity flashes of red and green pinpointing locations of allied and enemy forces. Harsh geometric shapes outline terrain features within the minimap reducing the landscape to a simplified abstraction. The resource counter displays bold numerals cycling through shades of green amber and red reflecting dwindling or abundant stockpiles. The targeting reticle casts a harsh outline over the selected unit emphasizing its chunky low-resolution model. Style(s) Pixel art DOS-era Colors VGA palette cyan magenta bright green black brown white --style raw